37 lines
1.5 KiB
C#
37 lines
1.5 KiB
C#
namespace BlueLaminate.EFCore.Entities;
|
||
|
||
public class Skin
|
||
{
|
||
public int Id { get; set; }
|
||
public int WeaponId { get; set; }
|
||
public Weapon Weapon { get; set; } = null!;
|
||
|
||
/// <summary>Stable id from the CSGO-API catalogue, e.g. "skin-e757fd7191f9". The natural key.</summary>
|
||
public string Slug { get; set; } = null!;
|
||
|
||
public string Name { get; set; } = null!;
|
||
public string Rarity { get; set; } = null!;
|
||
public string? Description { get; set; }
|
||
public string? ImageUrl { get; set; }
|
||
|
||
public bool StatTrakAvailable { get; set; }
|
||
public bool SouvenirAvailable { get; set; }
|
||
|
||
/// <summary>Every collection and container this skin originates from.</summary>
|
||
public ICollection<Collection> Collections { get; set; } = new List<Collection>();
|
||
|
||
// Null when the catalogue gives no wear range (e.g. vanilla knives). Callers
|
||
// must treat null as "unknown", not as a full 0.0–1.0 range.
|
||
public decimal? FloatMin { get; set; }
|
||
public decimal? FloatMax { get; set; }
|
||
|
||
// Computed in the database: float_min = 0.0 AND float_max = 1.0; null while the
|
||
// bounds are unknown. A skin with a capped float range behaves differently in
|
||
// tradeup calculations.
|
||
public bool? TrueFloat { get; private set; }
|
||
|
||
public ICollection<SkinCondition> Conditions { get; set; } = new List<SkinCondition>();
|
||
public ICollection<SkinInstance> Instances { get; set; } = new List<SkinInstance>();
|
||
public ICollection<PriceHistory> PriceHistories { get; set; } = new List<PriceHistory>();
|
||
}
|