Files
Operation-Blue-Laminate-v2/BlueLaminate/BlueLaminate.EFCore/Entities/Skin.cs
2026-05-29 12:21:42 -05:00

25 lines
928 B
C#

namespace BlueLaminate.EFCore.Entities;
public class Skin
{
public int Id { get; set; }
public int WeaponId { get; set; }
public Weapon Weapon { get; set; } = null!;
public string Name { get; set; } = null!;
public string Rarity { get; set; } = null!;
public string? Description { get; set; }
public string? ImageUrl { get; set; }
public decimal FloatMin { get; set; }
public decimal FloatMax { get; set; }
// Computed in the database: float_min = 0.0 AND float_max = 1.0.
// A skin with a capped float range behaves differently in tradeup calculations.
public bool TrueFloat { get; private set; }
public ICollection<SkinCondition> Conditions { get; set; } = new List<SkinCondition>();
public ICollection<SkinInstance> Instances { get; set; } = new List<SkinInstance>();
public ICollection<PriceHistory> PriceHistories { get; set; } = new List<PriceHistory>();
}