namespace BlueLaminate.EFCore.Entities;
///
/// A source a skin originates from: either an in-game collection (e.g.
/// "The Dead Hand Collection") or a container/case (e.g. "Glove Case").
///
public class Collection
{
public int Id { get; set; }
public string Name { get; set; } = null!;
/// Stable id from the CSGO-API catalogue, e.g. "collection-set-community-37"
/// or "crate-4288". The natural key.
public string Slug { get; set; } = null!;
/// "Collection" or "Container".
public string Type { get; set; } = null!;
public ICollection Skins { get; set; } = new List();
}