namespace BlueLaminate.EFCore.Entities; public class Skin { public int Id { get; set; } public int WeaponId { get; set; } public Weapon Weapon { get; set; } = null!; /// Stable id from the CSGO-API catalogue, e.g. "skin-e757fd7191f9". The natural key. public string Slug { get; set; } = null!; // CSFloat/CS item indexes, sourced from the static catalogue (weapon.weapon_id // and paint_index). Together they identify a skin on CSFloat and let market // listings join back to this catalogue row. Nullable until a sync populates // them, since older catalogue rows predate these columns. public int? DefIndex { get; set; } public int? PaintIndex { get; set; } public string Name { get; set; } = null!; public string Rarity { get; set; } = null!; public string? Description { get; set; } public string? ImageUrl { get; set; } public bool StatTrakAvailable { get; set; } public bool SouvenirAvailable { get; set; } /// Every collection and container this skin originates from. public ICollection Collections { get; set; } = new List(); // Null when the catalogue gives no wear range (e.g. vanilla knives). Callers // must treat null as "unknown", not as a full 0.0–1.0 range. public decimal? FloatMin { get; set; } public decimal? FloatMax { get; set; } // Computed in the database: float_min = 0.0 AND float_max = 1.0; null while the // bounds are unknown. A skin with a capped float range behaves differently in // tradeup calculations. public bool? TrueFloat { get; private set; } public ICollection Conditions { get; set; } = new List(); // Per-site "last swept" checkpoints for the whole-skin sweep unit — only used for // skins with no wear bands (the per-band checkpoint lives on SkinCondition.Sweeps). // The sweep processes never-swept (no row) / stalest skins first. See SkinSweep. public ICollection Sweeps { get; set; } = new List(); public ICollection Instances { get; set; } = new List(); public ICollection PriceHistories { get; set; } = new List(); }