add csfloat api usage

This commit is contained in:
bob
2026-05-29 22:08:32 -05:00
parent b51f1d9f5f
commit d1752b1b07
37 changed files with 6095 additions and 22 deletions

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@@ -0,0 +1,43 @@
using BlueLaminate.EFCore.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace BlueLaminate.EFCore.Configurations;
public class ListingConfiguration : IEntityTypeConfiguration<Listing>
{
public void Configure(EntityTypeBuilder<Listing> entity)
{
// CSFloat's listing id is the natural key; the incremental sweep upserts
// against it and must never create duplicates.
entity.HasIndex(e => e.CsFloatListingId).IsUnique();
entity.Property(e => e.Price).HasPrecision(18, 2);
// Full precision to match SkinInstance for exact fingerprint joins.
entity.Property(e => e.FloatValue).HasColumnType("numeric(20,18)");
// Store the enum as text so the DB is self-describing (matches the
// project's readable-data leaning over opaque ints).
entity.Property(e => e.Status).HasConversion<string>();
// The sweep filters/sorts by item identity and by what's still active.
entity.HasIndex(e => new { e.DefIndex, e.PaintIndex });
entity.HasIndex(e => e.Status);
// Best-effort catalogue link: a global sweep sees items we may not have,
// so the FK is optional and set null if the skin is later removed.
entity.HasOne(e => e.Skin)
.WithMany()
.HasForeignKey(e => e.SkinId)
.OnDelete(DeleteBehavior.SetNull);
// Listings roll up to the physical item they represent.
entity.HasOne(e => e.SkinInstance)
.WithMany(i => i.Listings)
.HasForeignKey(e => e.SkinInstanceId)
.OnDelete(DeleteBehavior.SetNull);
// Dupe analysis groups a fingerprint's listings by asset id.
entity.HasIndex(e => e.AssetId);
}
}

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@@ -21,6 +21,18 @@ public class SkinConfiguration : IEntityTypeConfiguration<Skin>
// Slug is the natural key the sync upserts against.
entity.HasIndex(e => e.Slug).IsUnique();
// Market listings join back to a skin by (def_index, paint_index). Unique
// among populated rows; filtered so the many catalogue rows that predate
// these columns (null) don't collide. Postgres treats nulls as distinct
// anyway, but the filter makes the intent explicit and the index smaller.
entity.HasIndex(e => new { e.DefIndex, e.PaintIndex })
.IsUnique()
.HasFilter("def_index IS NOT NULL AND paint_index IS NOT NULL");
// The catalogue sweep orders skins by when they were last swept (nulls
// first) to resume across capped runs; index that ordering.
entity.HasIndex(e => e.ListingsSweptAt);
entity.HasOne(e => e.Weapon)
.WithMany(w => w.Skins)
.HasForeignKey(e => e.WeaponId);

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@@ -8,19 +8,34 @@ public class SkinInstanceConfiguration : IEntityTypeConfiguration<SkinInstance>
{
public void Configure(EntityTypeBuilder<SkinInstance> entity)
{
entity.Property(e => e.FloatValue).HasColumnType("numeric(10,9)");
// Full precision so exact-match dupe detection isn't defeated by rounding.
// CSFloat returns deterministic ~17-digit floats; numeric(20,18) holds them.
entity.Property(e => e.FloatValue).HasColumnType("numeric(20,18)");
// Primary lookup key for trade fingerprinting.
entity.HasIndex(e => e.FloatValue);
entity.HasIndex(e => e.PaintSeed);
// The fingerprint that identifies a physical item. NOT unique: duped items
// legitimately share a fingerprint, and detecting that collision is the
// point. Indexed for fast fingerprint resolution during the sweep.
entity.HasIndex(e => new
{
e.SkinId,
e.FloatValue,
e.PaintSeed,
e.StatTrak,
e.Souvenir,
});
// Surfacing fresh dupes is a hot query.
entity.HasIndex(e => e.SuspectedDupe);
entity.HasOne(e => e.Skin)
.WithMany(s => s.Instances)
.HasForeignKey(e => e.SkinId);
// Condition is optional now (derived from float later); set null on delete
// rather than restrict so condition rows can change without blocking.
entity.HasOne(e => e.Condition)
.WithMany(c => c.Instances)
.HasForeignKey(e => e.ConditionId)
.OnDelete(DeleteBehavior.Restrict);
.OnDelete(DeleteBehavior.SetNull);
}
}