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@@ -26,9 +26,11 @@ public class SkinInstance
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public SkinCondition? Condition { get; set; }
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// The fingerprint. FloatValue is stored at full precision (see config) so
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// that exact-match dupe detection isn't fooled by rounding.
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// that exact-match dupe detection isn't fooled by rounding. An instance is
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// only created for items that have a float + paint seed (skins), so both are
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// non-null here even though some listings (e.g. vanilla knives) lack them.
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public decimal FloatValue { get; set; }
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public string PaintSeed { get; set; } = null!;
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public int PaintSeed { get; set; }
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public bool StatTrak { get; set; }
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public bool Souvenir { get; set; }
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public DateTimeOffset FirstSeenAt { get; set; }
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